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BlazBlue Crosstag is a Comedy Game (And an Aside on Balance in Tabletop Games)

At the start of the year I talked a bit about Taking Yourself the Right Amount of Serious , and this is something of an off-shoot of that ~ If you ask me what my favorite fighting game is, without skipping a beat, I'll tell you it's BlazBlue: Cross Tag Battle , a six year-old anime tag fighter smashing together beloved franchises like Persona , UnderNight , RWBY (yes, that RWBY) and of course the titular BlazBlue . From auto-combos, to unredactables, to ToDs[*1], there's a lot of reasons why people hate on this game. Its last major patch also added a completely busted character before the team proceeded to drop the game forever (kind of). And yet to me, it's perfect. The game is obnoxiously flashy, thumb-bleedingly fast and just downright silly sometimes. Where most fighting games I've tried feel like an extended, tense turn-based combat, matches of BBTag (even high-stakes matches against one of the best players in the region) feel like a beautiful slapstick sympho

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