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Quantum Currency

It's the second year of the Blades in the Dark campaign I'm playing in, and once again I find my mind drifting towards how it handles money. A "Coin" is actually a representation of a much larger sum ("about a week's wages") and can be spent whenever (despite how clearly cumbersome carrying that much coin would be). Smaller expenses like drinks at a bar or a new pair of shoes are simply assumed to be covered. Much like Blades ' inventory, the Currency is Quantum, and more precisely its value and utility is highly situational when compared to games that'd give you exact numerical prices. Less counting coinage and more "big pile of coin when a score goes well, big pile of coin to level up the crew, a coin to bribe a guard or hire an ally." It works, I like it and it's relatively interesting!  We're approaching the second year of the GRUNTS campaign I'm playing in, and once again I find my mind drifting towards how it handle

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