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The Joys of Experimentation

Of all the ways in which one hones their craft, there is one method which I've found to be equal parts rewarding, enriching and just downright fun. It's something that I'm always surprised when I hear resistance to, and honestly pity anyone who doesn't find value and joy in. It's a sort of multi-vitamin that I advise all creators take regularly, which I'm going to try to pitch: You (yes you dear reader) should experiment and make some new games, modules, cheat sheets, etc. with no expectation or obligation of it going anywhere or being for anyone (save for you). Throw stuff at the wall and see what sticks. Dance with your muse while no one is looking. Maybe you never playtest it, maybe you do. Maybe it sits on your computer for the next 10 years until you rediscover it and smile at whatever weirdness you came up with. Maybe it's a hack of something you want to love, maybe it's something new entirely. Earnestly, I believe the best thing for an artform and

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